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App on Android Device crashes after multiple rotating touch gestures

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Hello Everyone, I'm on a problem that I can't solve right now after many researches, here is what I got as issue : I'm trying to make a geolocation app that uses a 3D map [ with Mapbox ]. Everything is doing fine on the Unity Editor. I implemented the Rotation movement with the Touch Inputs and I needed to try it on my Huawei Nova Android Phone. So I decided to Build & Run [ before finding out that Unity Remote 5 could do the job ] and tried it on my Device. But after 10 times rotating , my app crashed. I couldn't find a easy way to get a Exception Log without using ADB Logcat, and that's what I got : [ I typed in Terminal : ./adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG ] 08-18 14:59:31.534 28201 28201 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 08-18 14:59:31.535 28201 28201 F DEBUG : Build fingerprint: 'HUAWEI/CAN-L01/HWCAN:7.0/HUAWEICAN-L01/C02B331:user/release-keys' 08-18 14:59:31.535 28201 28201 F DEBUG : Revision: '0' 08-18 14:59:31.535 28201 28201 F DEBUG : ABI: 'arm' 08-18 14:59:31.535 28201 28201 F DEBUG : pid: 28069, tid: 28104, name: Worker Thread >>> io.chillpills.juicy <<< 08-18 14:59:31.535 28201 28201 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xbd696000 08-18 14:59:31.535 28201 28201 F DEBUG : r0 c71f0040 r1 c71f0020 r2 c71f0058 r3 bd696000 08-18 14:59:31.535 28201 28201 F DEBUG : r4 00000020 r5 00000002 r6 0000000c r7 00000020 08-18 14:59:31.535 28201 28201 F DEBUG : r8 bd696000 r9 00000001 sl 00000000 fp 00000000 08-18 14:59:31.535 28201 28201 F DEBUG : ip d1d7f5f0 sp d1d7f550 lr d67f29f4 pc d7327714 cpsr 60000010 08-18 14:59:31.544 28201 28201 F DEBUG : 08-18 14:59:31.544 28201 28201 F DEBUG : backtrace: 08-18 14:59:31.544 28201 28201 F DEBUG : #00 pc 0104f714 /data/app/io.chillpills.juicy-1/lib/arm/libunity.so Not understanding a word of that message, I decided to use Addr2Line with the help of NDK. I finally got a message that, unfortunately, didn't help me more but I knew that "0104f714" what the alloc address that I needed : [ I typed in Terminal : [ADDRESS-TO-THE-NDK-FOLDER-USED-IN-UNITY]/.../arm-linux-androideabi-addr2line -Cfe /Applications/Unity/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Development/Libs/armeabi-v7a/libunity.so 0104f714 ] TransformVertices_Strided_XYZN_2_Loop ??:? I actually use IL2CPP as scripting backend and I understand it should be a problem in the Unity Library. But I really can't find out what I did wrong here. And I don't know if I'm giving enough informations. But this is everything I got. I thank you for your answers

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