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XR Input: primary2DAxis always returns 0

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Trying to use XR Input and working on joystick-based locomotion but trying to access the joystick always comes up 0. I'm using Oculus Rift Touch controllers (Not Rift S or Quest) and the devices and features needed are present. Here's my code for reference: private List leftHands = new List(); private InputDevice rightHand; private void Update() { // We get our hand(s) first before attempting to locomote GetHands(); Locomotion(); } private void GetHands() { InputDevices.GetDevicesAtXRNode(XRNode.LeftHand, leftHands); } private void Locomotion() { if (leftHands.Count == 0) return; if (!leftHands[0].isValid) return; Vector2 movementVector; if (leftHands[0].TryGetFeatureValue(CommonUsages.primary2DAxis, out movementVector)) { // Shows that value is always zero print($"Left Joystick Values: {movementVector}"); if (Mathf.Abs(movementVector.x) >= 0.2f || Mathf.Abs(movementVector.y) >= 0.2f) { Move(movementVector); } } }

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