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upload image to server

i want to uploaded image to server from from anroid and ios device to server.I am using following code it is working fine in editor to upload the file from my windows system but code fails when...

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[VRDevice] Initialization of device oculus failed

Any updates on this I am running windows 10 , GeForce GTX 860 Latest Drivers, got the latest java, and android SDK installed, & Oculus runetime 0.8. The Error "[VRDevice] Initialization of device...

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OnTriggerEnter works on Unity Editor but not in android device?

Why OnTriggerEnter works in the editor but not in a phone?I'm using unity 5.3

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Image Effects keep on rendering

Hello, I am using Unity 5 and the image effects provided by Unity. When I apply an effect such as Twirl or Vortex to Camera, it keeps on rendering and in the case of these 2 image effects, it keeps on...

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how can i make device clock system using datetime and make life system?

hello every one, in my game i use system.datetime and i want to make a life system like candy crush. i found on the forum not find related to me..please provide some script to take device time and then...

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Split screen 4 parts

Hi, How can I divide the screen into four parts ? In this way, with empty spaces : http://i.imgur.com/inmsWEA.png I need this function to move the player. I am currently using this but divides the...

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[Error] NuiInitialize Failed - Device is not supported (e.g. Kinect for XBox...

Hy guys. I want to build a game with Kinect. I have Kinect Device version 1 with Unity Ver 5.2 and i using Windows 10. But when i Running sample from [Asset Store][1] And i have error **NuiInitialize...

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Is SystemInfo.deviceUniqueIdentifier reliable?

My purpose is simple, every player device can do a game event once, so I need record **UDID** / **MAC Address** in my server. So, is **SystemInfo.deviceUniqueIdentifier** a simple solution for it?

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Neurosky is very slow

Dear Unity community, I try to include Neurosky in Unity. There's a prefab in the TGC1.1 unity package from Neurosky. But when I include this prefab into the scene it slows down to about 2 fps. Is...

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Prefab is not changing image in android

I'm working on 2D game which is almost finished but my only obstacle to publishing it is that prefab is not changing image in android device when i click the button but in the Unity editor everything...

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[5.3.0]Occasionally freeze on Android devices

Hi all, I'm testing my game demo in android devices. The game occasionally freezes during gameplay, without leaving any error in logcat. It's like a deadlock, the game does not quit, it just pauses...

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Unity findet Android nicht unter Mac

Hallo, ich bin Einsteiger und wollte folgendes Testprojekt (VR Coardboard) auf meinem Handy testen. Ich habe folgendes Tutorial dafür befolgt:...

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Incompatible app Appstore

Hi guys, have this issue with our released game. For some reason, when buying the app on the Appstore, for iPad 2,3,4 ( possibly even more devices, these we know for sure ), it says the app is...

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Drag 2D Sprite by Touch

Im able to drag and drop gameobjects by touch. Well, here is an example script from the internet: using UnityEngine; using System.Collections; public class Drag2 : MonoBehaviour { private float dist;...

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My Terrain is invisible

I was using unity 5 and I downloaded the unity 4.6 standard assets from the store. I imported all the standard assets and then I watched youtube. When I came back it was done but my terrain is now...

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Mobile aspect ratio and scaling - Use 16:10 or 16:9 base for full screen...

Hi, this is my first game with Unity. It will be a 2D game with full screen background images, where items on the screen can be interacted with (Drag&Drop, Tap). Like an easy interactive book....

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Crash on iOS build device in UnityInitApplicationNoGraphics function

Hi, I have a crash on my device ( iPhone 6 with 64 bits cpu) when the **UnityInitApplicationNoGraphics**() function is called. Apparently it occurs in this function: **MetadataLoader::LoadMetadataFile...

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How can i make accelerometer for my rolling ball android game?

I am making a android game and it works great so far but i want to make player (ball) to be controlled by the device rotation. i tried a lot of things with 'transform.Translate(Input.acceleration.x, 0,...

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Unity v5.3.1p1: black screen and crash on the device.

hi .. i have made an android game and able to run on devices with remote unity, but when I "Build & Run" sample project, I get a black screen that lasts for a few minutes before the game crashes....

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Is deviceUniqueIdentifier actually unique?

I've read many threads and posts in which people have problems using [deviceUniqueIdentifier][1], either it changes if device it switched between wifi and mobile data and/or other reasons. But almost...

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