Quantcast
Channel: Questions in topic: "device"
Viewing all articles
Browse latest Browse all 270

OnEnable() Issue

$
0
0
Hello, I’m using the Unity Pro version. I found that my app doesn’t work properly when I build and deploy it on a device. That happened before, but I was always able to fix it by simply building my project again. I checked my code and I found that the problem is related to the code inside the “OnEnable()” method. I know that “OnEnable()” gets called when a gameobject is active on the scene and it’s clearly active. It works fine on the editor, but sometimes it doesn’t work when I build my project and deploy my app on a phone or table (for both iOS and Android). It doesn’t always happens but a significant percentage of the time that I create a build (10~20%). Oddly the OnEnable() issue only occurs when I build a project the first time, but when I re-build it there’s never any issue. I can’t share my project because it’s already released on the App Store. < Current development environment > * Xcode: 8.2.1 * Unity 3D engine: 5.4.4 f1 * OSX: 10.12.3 Anyone has experienced any similar issue? Anyone knows a solution? Thanks.

Viewing all articles
Browse latest Browse all 270

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>