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Is it possible to check if the touchscreen keyboard has been closed?

Hey guys, I'm currently working on an **Android** game in Unity, where at the end the player can enter his name into a scoreboard. I open the keyboard with the script **Touchscreenkeyboard.Open ()**....

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Unity wont detect device camera

Simply trying to use WebCamTexture to see video in game. But unity will not detect device camera on laptop or my phone. I know the code works because I used it before. I keep getting this error. Cannot...

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create an adder when the device is off

hi! please excuse me for my bad english I want to make energy for my game. I want that : after each level the energy decrease one... But this is my main question: how can I create an Adder in my game...

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Custom InputHandler is giving different results between Editor and final Build

Good day, currently I am working on a custom Input Handler that shall recognize Tap, Drag and Pinch and cast an equal event after. Now I have a problem with my drag event, which is giving different...

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Using Custom Bluetooth HID input device for Android Unity Application.

Hi everyone, I developing custom HID device controller. I will attach my hardware to contents by 2 way. The one is using usb hid for PC, and another one is bluetooth hid for android. For the first one,...

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Android Black Screen when built

I'm using the Unity 5.5.2f1 32bits + Vuforia with VideoPlayback Scene. When i run it on my Windows, everything works very well, but when i am trying to run and build it to my Android Zenfone 2 or my...

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Native plugin device not created with D3D11_CREATE_DEVICE_BGRA_SUPPORT on...

I'm creating a native plugin for Unity, and when it gets the device from unity, a call to GetCreationFlags shows that the device in the editor was created with D3D11_CREATE_DEVICE_BGRA_SUPPORT, but the...

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how i can add new contact number in any app

plese any suggetion wil be greatefull

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Can we force device to stop interrupt our game ?

Hello community ! I'm making a game where player furiously smash enemy on the screen, The problem is sometimes player can swipe top or bottom, so the OS may display navigator bar -> thus interrupt...

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Deploying on Android device

Hi All, I'm deploying a scene on Android device. However, when I update my scene with any simple object, the new update doesn't show on a new build. The player on device side shows the old scene. I...

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why do the devices like joystick and throttle are changing their joystick...

im using unity flight simulation engine to test my warthog joystick/throttle/peddal and im using a usbhub but if i unplug them and replug them, their input joystick number are changed and i need to try...

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Is it possible to select any iOS Device in Editor Settings

I upgraded from unity 4 to 5 and now in by Editor Settings when I chose device I am no longer able to select "Any iOS Device" Has this feature been removed??

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Running Integration tests on Hololens device

Hi, I am new to unity. I have created a sample integration test using Unity Test Tool. Is there a way to run these tests on the Hololens device directly, instead of an emulator?

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How to use mobile's Camera with all field of view

Hello, I am a newbie in using Vuforia. I am developing an app based on Vuforia's Image Target and I noticed that when I try it on my mobile, the Unity's camera has a range of view a lot lower than my...

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How to change camera's zoom?

Hello I'am a newbie in using Unity and I'm developing an AR app using Unity Vuforia, this app is an image target like. My problem is that when I try the apk on my smart glasses the camera has a default...

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WebCamDevice set .isFrontFacing

Hey Guys, is it possible to set .isFrontFacing? I have two webcams attached to my computer and both are .isFrontFacing = true. Is it possible to change it for one of those by script oder in the...

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SystemInfo.batteryStatus integration

I want to put in some scripting into my Project that will tell me if the device is charging or not. I've found some documentation on it but can't for the life of me work out how to integrate it. Can...

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Does unity use the ID3D10Multithread interface for multiple thread support?

I am writing a native plugin in C++ using D3D11 and I need to be able to use the device and context outside the IssuePluginEvent() calls. I was hoping that unity used the ID3D10Multithread interface...

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OnEnable() Issue

Hello, I’m using the Unity Pro version. I found that my app doesn’t work properly when I build and deploy it on a device. That happened before, but I was always able to fix it by simply building my...

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iOS namespace not found in unity engine

I need to check the device type in my code. I use a line like: `return UnityEngine.iOS.Device.generation.ToString().IndexOf("iPad") > -1;` This compiles in the editor but on building an executable,...

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